🔥 Jester's Trek: Guide: Zen and the art of utility highs

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Eve Online List Of High Slot Modules OnlineService Modules Eve OnlineEve Online List Of High Slot Modules ListEve Online Fitting.


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Drone module Highslot - Player Features & Ideas - EVE Online Forums
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r/Eve: The official subreddit for Eve Online. device, remote cap, remote armor, and other non turret/missile high slot modules have models on your ship.


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A "utility high" is defined as a high slot on an EVE combat ship that is The purpose to this mod is to repair drone armor damage between missions. to the ships they are used on, and even small or medium neuts can cap.


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As an alternate resource written for Omega clones, you can look at the EVE University Fitting That is, don't fit both shield and armor modules to the same ship; focus your What separates a High slot from a Low slot, or a Medium from a Rig?


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Not gonna get a high slot damage mod. You may get one that repairs drones/​fighters. MinerArt .


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Not gonna get a high slot damage mod. You may get one that repairs drones/​fighters. MinerArt .


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Not gonna get a high slot damage mod. You may get one that repairs drones/​fighters. MinerArt .


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EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances.


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A "utility high" is defined as a high slot on an EVE combat ship that is The purpose to this mod is to repair drone armor damage between missions. to the ships they are used on, and even small or medium neuts can cap.


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list.to-spb.ru › entry › /02/


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Merely measure how much stuff you can use. Most high slot modules are weapons of some type. You might have room to mount a battleship-class canon, but you probably won't have the CPU or Power to pull it off. Afterburners let you move faster for a short time. Contents [ show ]. Medium modules are usually activated. As the CPU and Power Grid govern what you can put on your ship, the Capacitor dictates how often you can use modules and warping. You can increase certain defenses, expand your cargo hold, boost your CPU, just to name a few. It recharges on its own, and there are modules that can modify most aspects of the Capacitor. You can also mount modules to defend against Electronic Warfare in the medium slots. They can cover a wide variety of non-damage applications. For now, these are the boundaries that you operate within when mounting things on a ship. These are modules that do a variety of non-damage combat activities. Every piece of equipment fits into one of these, so how many a ship has is important. There are some modules that help increase your defenses. Training levels in the Engineering Skill can increase the available Power Grid in all ships a pilot owns. Here is a general summary of what kind of equipment goes into each slot. Sign In Don't have an account? There are several ways to improve capacitor recharge and capacity, including Cap Recharger , Cap Power Relay, Cap Injector, Nosferatu or Vampire and Cap Battery modules, and most of the Engineering section of the skills list help with recharge, consumption and capacity of the ship's capacitor. Low power slots often do not require activation. When you go to warp or use a piece of equipment which we call ' modules ' in this game , your Capacitor gets drained. Don't be afraid to experiment, however. The arrangement of slots in a ship is fixed and cannot be altered - to improve the number of slots of a given type, a new ship will be needed. A ship with many low power slots may not have obvious fancy equipment, but it will probably have a lot of passive benefits. Your ship also has a Capacitor. Capacitor is life in combat; once the ship's capacitor is empty, most ship functions cease, including weapons, repair and the ability to warp away to safety, so if in doubt over what to put in that extra low or mid slot, go with a Cap Recharger or Cap Power Relay. Training levels in Electronics skill can increase available CPU. You'll learn how to balance the two as you get more experience and decide what tools you like to use best. Another big use of Medium slots is Electronic Warfare modules. Categories :. Every module fits into a high, medium, or lower power slot. Start a Wiki. Even if something is not 'meant' to be used on a class of ship, with clever balancing and the right support equipment, it's still possible to bend the lines. In addition to these specifications, every ship has three levels of power slots: high, medium, and low. If you're looking for passive benefits, low power modules are the most common. Cancel Save.{/INSERTKEYS}{/PARAGRAPH} Shield rechargers use capacitor energy to charge your shields faster. {PARAGRAPH}{INSERTKEYS}This is not an in-depth guide by any means, but merely a general primer to help you understand the myriad specialized equipment on a starship. Some are specialized equipment, like Vampires they drain Capacitor energy from an enemy and give it to you , and Smart Bombs which explode in a radius around your ship. These are usually the biggest Capacitor users. You can only mount a weapon if you have a free high slot, as well as the right hard point. You can jam a ships sensors, or disable its turrets with these modules, for example. If you have the CPU and Power Grid to use something, you might not have enough slots to use alot of them. Some have more in one or the other, some are good and bad in both. Originally by Restrius.